Subject: Anti-Aliasing in I3.0 Date: Mon, 30 May 1994 15:41:57 -0700 From: "Robin Chytil" <robin@sgls.lausanne.sgi.com> Hi ! I don't understand what is the way to set up anti-aliasing in Imagine3.0. First, I understand that you have to put F(alse) for "use old antialiasing" flag. But then, there are 2 settings : "Maximum number of rays" and "Threshold" (something like that). In order to improve the anti-aliasing quality, what would be a good setting ? If i remember well, I left 255 for max number of rays and lowered the thershold from 30 (default) to 10, got a good anti-aliasing (checkered ground) in ray trace (of course, as as I understood it AA it not working in Scanline), but the time was very long. Actually I was testing the DOF (very nice), put 3 king chess pieces on a checkered ground, and wanted to improve the image quality. The time was long maybe because of the DOF feature, but they say in the text relative to DOF that using this feature does not increase rendering time so much. Anybody knows, anybody experienced anything ? Robin -- |/ @ @ ---------------------------------------------------oOO-(_)-OOo----------- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com Silicon Graphics Inc. Vmail: 5-9389 Mediterranean Distribution Territory Tel: +41 21 6249737 Lausanne, Switzerland Fax : +41 21 6259184 -=> RETURN TO CONTENTS!<=-